INFO

Physics in College is more specific on details and has more formulas in solving various problems. Scientific Principles are merged with Basic Math, Advanced Math, and up to Calculus... It is usually divided into two parts: "KINEMATICS - Laws of Motion" & "THERMODYNAMICS - Laws of Heat Energy in the Systems".

Wednesday, March 18, 2015

Two-Dimensional Kinematics

Kinematics is a division of Dynamics, 
which focuses on Moving Objects...


In a 2-dimensional motion (Projectile Motion), 
there 2 basic components:




1.) Horizontal Motion
ax = 0 ;  // horizontal acceleration is set to zero;
vv0x ;  // horizontal speed is set as initial horizontal speed;
x = v0x  .  t ;  // horizontal distance is the product of  initial horizontal speed and time in seconds;


2.) Vertical Motion

ay = -g ;  // vertical acceleration is equal to negative value of the gravitational force;
vy v0y - (g . t) ; // vertical speed;
y = v0y  .  t   - (1/2 g . t2) ;  // vertical distance;




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Basic Equations:


g   =  9.8 m/s// Gravitational Force;

vy  =  (2g . h ) ; // Vertical Speed;


v =  R  ( g / 2h ) ; // Initial Speed;


R   =  v0   (2h / g ) ; // Range or Horizontal Distance;


h   =  ( 1/2 g . t) ;  // Height or Vertical Distance;


 t   =  (2h / g ) ; // Time or Duration;

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Displacement:

R   =  Δ x = x - x
0 = v0x  .  t =  (v0x  .  t ) +  (1/2 ax  . t2 ) ;  // Range;

h    =  Δ y = y - y0  = v0y  .  t   - (1/2 g . t2) =  (v0y  .  t ) +  (1/2 ay  . t) ;  // Height;

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Velocity-Initial:

V0x  = ( V. cos  θ );

V0y  = ( V. sin  θ )  - ( g . t  );


Velocity-Final:

Vx  = ( V. cos  θ0 ) =  V0+ ax . t    ; 

Vy  = ( V. sin  θ0 ) =  V0y + ay . t    ; 


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Velocity of Projectile:

And after solving the x and y components, you must get the actual value for velocity (speed)
by using Pythagorean Theorem:     v2 =  vx2 + vy2;


V =   √ Vx^2 + Vy^2  ;  // Formula in solving for : velocity (speed) of a projectile;

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Angle of Projectile:

tan θ = (vy / vx ) ; 

θ = tan-1 (vyvx ) ; // Formula in solving for : Angle of Inclination; 

Note : Cotangent is  : cot  or  tan-1   ...

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Max or Peak:

ypeak   =   V. sin  θ0 )  . tpeak   - ( 1/2 g . ( tpeak ))  ;

 Δ x  =   ( 2 V02 [sin  θ [cos  θ] ) / ( g ) ;

Δ ypeak   ( 2 V02 [sin  θ2 ) / ( 2 g ) ;

tpeak  =  V0 sin  θ0 ) / ( g ) ;


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Time:


t = 2(tpeak) = ( 2 V. sin  θ0 ) / (g) ;


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Sunday, March 8, 2015

Basic Formulas in PHYSICS

In relation with Motion and the 3 Newton's Laws ... in the field of KINEMATICS:


The Standard Values:

V =  Velocity / Speed;
d  =  Displacement / Distance;
t = Time / Duration;
a = Acceleration / Change in Speed / Change in Velocity;


Formulas for V:

V = a . t ;    

V = d / t ;



Formulas for d:

d = V. t ;    //linear distance formula: used when "No Change in Speed" or "Acceleration".

d = 1/2 a . t2 ;    //quadratic distance formula: used when finding the Displacement of the Projectile on its highest peak before it goes down, when there is "Change in Speed" or "Acceleration".



Formulas for t:

t = V / a ;  

t = d / V ; 


Formulas for a:

a = V / t ;

a = V2 / 2 d ;

a = 2 d / t2 ;


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Fundamental Formulas:

MASS = (density) x (volume per unit) ;
FORCE = (mass) x (acceleration) ;
WORK = (force) x (displacement);
POWER  = (force) x (velocity);
MOMENTUM  = (mass) x (velocity);
WEIGHT  = (mass) x (gravitational force);


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Law of Conservation of Energy:

"Energy can never be created nor be destroyed... Energy can change."

Ei = Ef ;  // initial energy = final energy ;

PEi + KEi = PEf + KEf ; // sum of initial PE & KE = sum of final PE & KE ;

m.g.Yi +  1/2 m.Vi2 = m.g.Yf + 1/2 m.Vf2 ;


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One-Dimensional Motion (Free-Falling Motion 
with Constant Acceleration):





Y = height / vertical distance in meters;
(X = range / horizontal distance);


Vi = initial speed in meters/seconds;
Vf = final speed in meters/seconds;

m = mass in kilograms;

g = gravitational force = acceleration inclined with the gravity of Planet Earth (constant value for gravitational force = 9.8 m/s2);

Solving for ΔY:

m.g.Yi + 1/2 m.Vi2 = m.g.Yf + 1/2 m.Vf2 ; // This the Initial Equation.

m.g.Yf - m.g.Yi  = 1/2 m.Vi2 - 1/2 m.Vf2 ; // Step 1 : Arrange ;

m.g.Yf - m.g.Yi  = 1/2 m.Vi2 - 1/2 m.Vf2 ; // Step 2 : Eliminate common terms ;

[g.Yf - g.Yi  = 1/2 Vi2 - 1/2 Vf2 ] 1/2 g  ; // Step 3 : Multiply each side by its common terms ;

Yf - Yi  = (Vi2 - Vf2 ) / (2 g) ; // This is the Result or Final Equation ;


Note: 'ΔY' is equal to 'final Y' minus 'initial Y'.